Red Tower

One of, if not the, largest active city in the Old Kingdom Mountains. The primary trading post for the surrounding communities it is also one of the most prominent places to find magic and other rarer items.

Red Tower is governed over by a number of Lords, their courts, and Regents and is a constant state of flux as each court vies for control in an endless series of power struggles.

Red Tower was originally a Dwarven city originally named Du’win (during the time of the Elf-Dwarf war), but was eventually abandoned and later populated with local Orcs and Goblins. Approximately 200 years ago it was rediscovered by a Noble Timiro family who drove out the savage creatures such that they could claim the city for themselves.

Red Tower has many underground tunnels, chambers, and ancient catacombs but perhaps the most important is the area called The Undercity, which directly connects to the Foundry, a massive underground complex that contain most of the smelting and smithing facilities in the city. While mostly under the control of the local Dwarven community, Kobolds have gained a significant foothold by having bought a charter to inhabit a section of the Undercity left vacant by the recent great destruction.

Unique to Red Tower, expecially considering its location, is the hot water (fuelled by the foundry) that is piped into most of the major establishments

Some of the Laws of Red Tower consist of:

  • Wearing gloves or other hand-ware when conducting business (all sales, purchases, agreements, etc)
  • Breaking an oath, contract, or agreement (written)
  • Inability/ Refusal to pay (any/ all) fines, fees, levies, taxes, tolls
  • Interfering with the Iron guard and their duties (includes attempting to open the city gates after closing)
  • Performing magic or psionics on the Iron Guard for any purposes other than immediate healing
  • Escaping imprisonment (or aiding in the act)
  • False accusation (includes “changeling accusations”)
  • Forgery
  • Impersonation/ Fraud/ using unauthorized titles
  • Assault of a non-resident (sometimes Goblins fall under this category regardless of residency)
  • Assault of a common man (servant, farmer, etc)
  • Assault of a Merchant or Craftsman (non-guilded)
  • Assault of a Merchant or Craftsman (guilded) or sorcerer (non-guilded)
  • Assault of a upper classman
  • Assault of a Clergyman, Sorcerer (guilded)
  • Assault of a Lord/ Lady of Red Tower
    This includes any use of poisons (successful or otherwise)
  • Attempted Kidnap/ Kidnap of a non-resident (sometimes Goblins fall under this category regardless of residency)
  • Attempted Kidnap/ Kidnap of a common man (servant, farmer, etc)
  • Attempted Kidnap/ Kidnap of a Merchant or Craftsman (non-guilded)
  • Attempted Kidnap/ Kidnap of a Merchant or Craftsman (guilded) or sorcerer (non-guilded)
  • Attempted Kidnap/ Kidnap of a upper classman
  • Attempted Kidnap/ Kidnap of a Clergyman, Sorcerer (guilded)
  • Attempted Kidnap/ Kidnap of a Lord/ Lady of Red Tower
    This includes any use of poisons (successful or otherwise)
  • Attempted rape/ Rape of a non-resident
  • Attempted rape/ Rape of a common man (servant, farmer, etc)
  • Attempted rape/ Rape of a Merchant or Craftsman (regardless of guild status)
  • Attempted rape/ Rape of a upper classman, Clergyman, Sorcerer (regardless of guild status)
  • Attempted rape/ Rape of a Lord/ Lady of Red Tower
    This includes any use of poisons (successful or otherwise)
  • Attempted Murder of a non-resident
  • Attempted Murder of a common man (servant, farmer, etc)
  • Attempted Murder of a Merchant or Craftsman (non-guilded)
  • Attempted Murder of a Merchant or Craftsman (guilded) or sorcerer (non-guilded)
  • Attempted Murder of a upper classman
  • Attempted Murder of a Clergyman, Sorcerer (guilded)
  • Attempted Murder of a Lord/ Lady of Red Tower
    This includes all use of poisons
    This includes all unsuccessful assassination attempts
  • Murder of a non-resident
  • Murder of a common man (servant, farmer, etc)
  • Murder of a Merchant or Craftsman (non-guilded)
  • Murder of a Merchant or Craftsman (guilded) or sorcerer (non-guilded)
  • Murder of a upper classman
  • Murder of a Clergyman, Sorcerer (guilded)
  • Murder of a Lord/ Lady of Red Tower
    This includes any use of poisons
  • Enslavement/ Slavery
  • Slave ownership
  • Treason
  • Trespass
  • Trespass in the Foundry/ Undercity (due to the catastrophe this may be repealed)
  • Theft/ robbery/ cheating from a non-resident
  • Theft/ robbery/ cheating from a common man (servant, farmer, etc)
  • Theft/ robbery/ cheating from a Merchant or Craftsman (non-guilded)
  • Theft/ robbery/ cheating from a Merchant or Craftsman (guilded) or Sorcerer (non-guilded)
  • Theft/ robbery/ cheating from a upper classman
  • Theft/ robbery/ cheating from a library, church, temple, Clergy, Sorcerer (guilded)
  • Theft/ robbery/ cheating from a Lord/ Lady of Red Tower
  • Possession of Poisons (unsanctioned)
  • Possession of stolen property
  • Defiling the dead for nefarious purposes
  • Using magic in the course of a crime
  • Using psionics in the course of a crime
  • Practising Necromancy without a “black token”
  • Practising Summoning without official Sanction

Red Tower

Further adventures in the Old Kingdom mountains amp_er_sand