Further adventures in the Old Kingdom mountains

A travelling we will go
Scrolls of Remembrance II

While Gordon went back to his temple the rest set out on the three-day journey to the next closest settlement, Dwarfven Tower. With the exception of Hawks wheeling in the sky and a couple of travellers headed to Kaleb Crossing little occured. By evening Gordon had caught up.

Morning brought with it a sense of forboding as now both Goldshlager and Sagis were completely covered by the curse of white ash. Little more of their original form existed save for their outlines and no details were visible upon them.
To Goldshlager‘s horror he couldn’t determine his components and was unable to create wards.
The remainder of their trip went uneventfully with a patrol from Dwarfven Tower to break the tedium.

Without stopping the group took the pass headed for Fallstaff where they planned to resupply and get news before continuing on to Ving Cross.

The five day trip through the pass to Fallstaff went quickly and with the exception of two more Dwarfven Tower patrols, fellow travellers, and Rangers from Fallstaff nothing in the way of danger took place. Yet the growing unease persisted among the two cursed party members and culminated in the two experiencing an identical dream wherein they were stalked by the white maiden they were warned about.

Armed with new information from the Rangers the party decided to head to an abandoned village called Briscoil. Arriving late they made camp beside the remnants of the shattered bridge across from the village with plans to cross once it was light.

In the morning, while preparing to cross the canyon, they were attacked by a multitude of malformed Goblins that had taken over the village but the party was able to scatter them with ease and made their way into Briscoil. Besides the Goblin creatures it was clear someone else had been looting the place and using it as a base of operations and in an abandoned building they found a diary belonging to a local resident, and survivor of the community named Jina of Briscoil.
It detailed her return to the village only to find it destroyed and abandoned, her search for survivors, and her quest for revenge on those responsible. It also explained her cursed weapon, and her failed search for missing allies as well as plans to seek out a source for answers in a dragon’s cave at place called high peak.

From the piles of ash bodies and a captured creature, that called itself a Gobling they learned that Jina of Briscoil had been using the village as a base of operations while she conducted her search but had been gone several days.

And so the party set off for mountain of the dragon’s cave in search of Jina and an end to the curse…

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Have you seen these women?
Sagis' Journal

Aziel chose to turn back and the rest of the party set out to look for the women in white. Soon the party came upon a strange place named the Everspring Valley where they met a frogman calling himself Knot. He had seen the woman but she had moved on already. The party continued on and soon came under attack by a mob of orcs lead by an ogre. Some clever thinking and artful bluffing and our heroes came out on the winning side with the ogre running away. Not long after that they came upon the rest of the orc tribe. However, these orcs and the priestess leading them were impressed by the party and agree to help them. The orcs provide a guide to the dragon cave and once again the adventure party sets out.
With their orc guide the party came upon a passage through the mountains which acted as the back way into High Peak and the cave of the Dragon.

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Bye-bye Littleman
Sagis' Journal

Goldshlager went out to sell some weapons at the local market. He never came back. The party went looking for him and after talking to a merchant that Goldshlager had sold some stuff to they found a secret underground tunnel. They entered (Sam acquired a crossbow that was rigged as a trap) and made their way through the subterrainean tunnels. They determined the tunnels were likely used by criminals, maybe for smuggling, maybe just to get in and out of the city on the downlow. They came across a group of these criminals that turned out to be members of The Aces. There was a fight and while some of the Aces escaped the party also captured a couple. They sent one back with a message to send back someone with authority and held the other hostage. Sagis needed to return to The Frying Cod inn so he left Sam and Gordan to wait for the Aces to return. Sagis put on a cut down version of the show that he and Goldshlager were supposed to do that night (along with Felix’s help).
When the Aces superior returned Gordon and Sam “negotiated” with him and in the end paid him 200 gold in return for the promise that they would receive information on where Goldshlager was. By the time that Sagis and Felix rejoined the others they had been led to investigate the merchant that Goldshlager had dealings with earlier. They entered his place and went to speak with him in his bedchambers. After some convincing he “agreed” to lead them to where he had left a message for someone regarding Goldshlager. In the confusion Felix inadvertantly melted his face off. Felix also helped locate and open a passage into an underground tunnel.
The party left Felix to guard the entrance and went in. The were quickly met by a dwarf guard and led down to a sort of briefing room for the dwarves. Goldshlager was there recovering from being tortured at the hands of a group of kobolds. He had been rescued by a mysterious robed figure.
There was some discussion between the party and the dwarves about some damage to the entrance but with Felix’s help and some gold from Sagis it was resolved. Meanwhile, Sagis made a wager with a dwarf, his ears against a butt-load of gold. He won, and they all went on their merry way. On the way back to the Frying Cod they left the body of the merchant at his place, as a warning to others that might cross them.

And the dice continue to roll….

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And they call it a miiinne.
Sagis' Journal

Recent events have mostly wrapped themselves up for the party members and many of us are starting to feel the money crunch again. With my recent resurrection and subsequent payment to the Church of Light (as well as my entry fee to the guild) the bulk of my funds have dried up. It’s time to find work. I felt it was a good time to meet with the Undersiders so we go to see Gunnar-Trah Goldirsen so he can make those arrangements. He does so but he also has some potential work for us, as well as an interesting new partner. He introduces us to a dwarven mercenary named Rigg from somewhere out east. He also offers us two jobs. Both involving dwarven mining interests. He offers us a substantial amount of money and resources to get involved and, not surprisly, we take him up on the offer. We make plans to head out in the next day or two and go to our meeting with the representatives of the Undersiders. I recieve information from my sources in the Goblin Quarter, in the form of two unusual goblins named Loach and Molbock. They tell me that the man we are hunting for, Baandgar has been hiding inside the cities prison. It’s going to be difficult to get to him. When we speak with the Undersiders we discuss hiring them to get us in and Baandagar out but the risk (and cost) is too high. I decide to inform the Silver Slavers that the task is worth more then the payment and they begrudgingly let us out of our contract. In the process I’m forced to pay for Felix’s freedom. 450gold, a substantial portion of my remaining funds. Those mine jobs came not a moment too soon. I have Felix destroy his slave documents although I suspect the signifigance is probably lost on him. That night I make my first attempt at the enchanted cauldron. No success, perhaps I missed something? Maybe the human priests blood was the problem, he was a caster but not a true mage. That might be the issue. I dispose of the useless brew, I’m down to only about 2 pints of blood and I’ll need to pick up another owl feather, easy enough to do.

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And they call it a miiinne.
Sagis' Journal

The next day we finish preperation for the journey and are joined by four more dwarves. Does the Regent not trust us to do this job on our own? These dwarves and I don’t really hit it off, that’s fine, I can have the Littleman or this other dwarf Rigg act as a go between. We’ve decided to do the silver mine mission first, it’s part way between Red Tower and a town called Rockridge I think. During our first day’s travel I have Sam aquire me several owl’s feathers and as the dwarves set up camp for the night I get the rest of the blood I need for the enchanted cauldron ritual by using my own blood. Father Gordon is kind enough to heal my wounds, but his preaching is getting a little stale. I’m convinced that it was the use of my own blood that made the ritual successful that night. I’ve gained some very useful knowledge, I’ve documented it in my spellbook and notes.
We found a merchant caravan that was apparantly attacked by a mage. Everyone one was dead and if they had anything of value it was taken. We made a pyre for the bodies and continued on.
We have been attacked by a group of bandits that call themselves Taziel’s Terrors. Actually, Taziel himself was trying to rob us while invisible but the Littleman’s wards disrupted his spells. Rigg killed him, despite the fact I wanted to keep him alive for questions. We captured a number of his henchmen and killed the rest in combat. When questioned, one of them revealed that Taziel had a hidden treasure trove, including his spellbooks. This bandit claims that only he knows where to find it, but we have to let them all go. I think we should go for the treasure. We are debating if that’s the best course of action or if we should take them to the dwarf camp to see justice. There are supposed to be another six or so bandits back at their camp.

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And they call it a miiinne.
Sagis' Journal

Well, we’ve arrived at the Goldir mining camp. I was unable to convince the others to go for Taziel’s hidden trove. It was also decided that we should take the captured Terrors, and only those already captured, to the camp for justice. We have subsequently collected the bounty for these scoundrels, a tidy sum of six thousand gold. Most of that was for the bounty on Taziel’s lieutenant, Kashim, the man who offered to lead us to the trove if we freed them all. We would have received a much larger sum if we had shown proof of Taziel’s death. I may have to do something about the rightous attitude some of the party have been exibiting before it becomes a problem. We’ll see. In the midst of the confusion I also wasn’t able to get Taziel’s tongue. When I think of the power I may have been able to derive from it…but no mind, at least I was able to get a portion of his blood. I think it is going to produce far better results than the last donor.

As I noted, we’ve arrived at the camp with prisoners in tow. We quickly met with the local dwarves in charge. I use the term loosely. The head of the camp is an elderly dwarf (presumedly, who can tell for sure with their race) named Hagarath. He may be bordering on senility, or just has minimal control over the camp. His aid, who seems to be slightly more capable, is named Umdim. Both Hagarath and Umdim have an air of magic about them, I suspect in the form of magic gear. Umdim also seems to have some level of psychic ability. He may not even be aware of it. Both are likely headstrong and obstinant, as dwarves tend to be, however I think their situation should make them fairly manageable. We are also introduced to the lead foreman (head of first shift?), named Damig, and the foreman of the third shift, named Kagis.

The situation at the camp is this: Over the last few weeks (couple months?) a total of eight dwarves have gone missing from the mine. The first two as individuals then a pair and finally an entire group of four dwarves. They’ve all vanished with little or no apparant struggle, supposedly from fairly heavily trafficed tunnels. There have been no witnesses, nor even sign of intruders. We were quickly able to assertain that all the missing dwarves came from third shift. None of the authoriites here have much further to add.

However, when we spoke to Kagis, foreman of the third shift it was quite telling. By all accounts, even his own, Kagis is a harsh taskmaster of his men. Despite the fact that third shift is paid more then any other shift Kagis keeps a substantial portion of that money for himself. He’s verbally and possibly physically abusive. I also suspect he has a drinking and or gambling addiction. I also discovered during his interview that he and severl, if not all, of his men have a strange abberation in their aura’s. At first I thought this might be because they have come from the White mountains but I’ve since determined that it’s most likely an affliction picked up from somewhere in the lowest levels of the mine.

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A wretched hive of scum and villiany
Sagis' Journal

We set out for Rockridge Pass today. Hopefully all of the artifacts are still here but I doubt it. Despite Gordan’s claims the gods don’t smile that kindly on us. The trip didn’t take us long and we arrived outside town mid-afternoon. We were greeted at the entrance by the usual riff-raff and I made some inquiries regarding the Martin and lodging. Once we got inside the settlement Gordan almost immediatly tried starting a fight. I managed to calm him down and defuse the situation. Rigg seems to have run off somewhere, I expect we’ll find him in some tarvern. In the meantime we’ve procurred a couple of new employee’s. An orcish hunter (by the looks of him) with a massive beast of a hound, and a disagreeable little goblin who claims to know something about the local haunts. Gordan and Sam went to check with the local authorities while I set up rooms and waited to see if the Martin would make an effor to contact us. I figure it’s only a matter of time before he gets word we’ve inquired about him and comes to speak with us. Snitt (the goblin who’s entered our employ) told us we can find Jaspin and his Silver Serpents on Silver street. We went to have a word with him. After racking up some expenses in the form of bribe money Jaspin told us he’d sold all of the artifacts. The buyers, a pair named Sid and Siede, are well known procurers of magical items. Before we had fully worked out a plan how to confront them Gordan recieved “an invitation” from the Tarnow Brotherhood (the local authorities) and was inclined to go with them to the estates they operate out of.

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They wouldnt shut up!

Dammit they would not shut up! Those drunks last night kept me up. They kept cheering and shouting. If it wasn’t for my bad back I would have given them a piece of my mind! There were four of them, the orc in particular the loudest. He kept going on and on about how he wished to see all the places that damn orc Gahz had been or how he wished to have an epic tale written about his journeys. If the fool had bought a map from the musclebound barkeep then chances are they will die. A nice thought…

Anyways, i ought to see how my apprentice is doing. I feel that he is getting too big for his bridges. Kind of funny since he is only 2 feet tall. He kept saying I was wrong! Me! WRONG! I should rub it into Goldshlager’s face of how right I am. He is after all my student. Best he remembers that.

- “Dear Diary” by Grand Scribe Mage Manannan of Kaleb Crossing

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